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Continents

The Tower of Babel, an architectural wonder unlike any other, commands the gaze of all who behold it. A behemoth of wonder and terror, stood at the very center of the Terra.

 

Standing ominously like a sentinel guarding the gateway between the mortal realm and the unknown. Its base spreads across the continent, rooting itself firmly into the ground, while its majestic pinnacle pierces the heavens.

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This awe-inspiring structure, comprised of a staggering 100 floors, labyrinths of wonder and danger, each one a portal to a new world of discovery and adventure. A beacon of adventure and opportunity for hunters far and wide.

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The mystifying continent of Shizen, a harmonious blend of ancient traditions and innovative technologies.

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Home to two dominant nations - the Empire of Xianshi and the Country of Hethra. Both nations have evolved independently, nurturing their distinct cultures, philosophies, and scientific advancements that have propelled them to greatness in this era.

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The Empire of Xianshi is a nation steeped in tradition, with a rich history. Their culture and philosophy are deeply rooted in the teachings of the ancient sages, emphasizing harmony with nature, personal growth, and inner peace.

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In contrast, the Country of Hethra is passionate about exploration, experimentation, and the pursuit of new discoveries in more advanced technological fields. Pushing the boundaries of science, technology, and art.

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The people of Shizen are a curious mix of traditionalists and modernizers, with a deep respect for the past and a passion for innovation. Drawing in people from around the world to partake in the unique identity of this land that is at once familiar and exotic.

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The Continent of Ilias is a place of endless conflict and adventure. Three distinctive kingdoms and an unclaimed land have risen to claim territory. Each kingdom, unique in its culture, customs, and inhabitants, is as diverse as the continent it straddles. 

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Kingdom of ​Sapin, home to the humans; Kingdom of Elenoir, the realm of the elves; Kingdom of Darv, the abode of the dwarves; and the untamed Beast Glades, a territory overrun by wild beasts and monstrous creatures.

 

These nations, with their distinct cultures and mismatched alliances, have been in constant conflict for generations, each vying for control over the entire continent. The constant state of war has attracted the attention of mercenaries, adventurers, and heroes who flock to Ilias to fight for wealth, power, and glory.

 

However, the threat of monsters emerging from the Beast Glades looms ever larger.

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In the continent of Aechos, a breathtakingly diverse population of races, including beast-like beings, dragonoids, and humanoids, all contribute to the rich tapestry that unites them under the rule of the High Emperor and four Rulers.

 

The Central Domain in the heart of the empire serving as the official residence of the High Emperor. While each Ruler governs their own quadrant: North, West, South, and East.

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The land is filled with a multitude of diverse customs, beliefs, and ideals. Each dominion has its unique role and place in maintaining the balance and harmony throughout the realm, with the people following the teachings passed down from the wise rulers.

 

Yet the citizens endure a delicate balance between servitude and freedom. Despite the oppressive regime, the people remain fiercely loyal to their land, their adoration for the Rulers running deep. Many view the High Emperor as a divine figure - a God, and his Rulers as demigods, a reverence that further entrenches the power structure and generates an atmosphere of obedience and trepidation.

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The empire's might is undeniable, its power a palpable force that courses through every vein, as the High Emperor's benevolent presence seems to radiate from the very essence of Aechos itself.

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The Divine Seas has existed for ages, predating the System itself. It was a place where gods strolled amongst their followers, guiding them and offering them protection. However, a shift in power occurred, as the people turned their backs on their gods in favor of taking charge of their own destinies and ushering in a new age once the System emerged.

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This transformation, however, was not without consequence. A devastating war tore apart the entirety of the Divine Seas, leaving death and destruction in its wake. A scarred landscape, with areas reduced to rubble and ash.

 

The few gods who remained, unwilling to abandon the land they had nurtured for so long, gave their lives, as well as their bodies, to provide what little refuge they could for the remaining mortals. Creating a new land for mortals, becoming a part of the earth itself. Their bodies and energy infused the soil, creating a fertile ground for new life to emerge.

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In the aftermath of this chaos, two nations rose from the ashes. The Titanian States, a united land seeking to defend itself from the relentless aggression of the Arvenian Empire, a nation led by a royal family driven by their desire to expand their territory and bring destruction to those who stood in their way.

 

The continent is now a constant struggle for power and survival, as the Titanian States and the Arvenian Empire vie for control over the surviving land.

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Water, as far as the eye can see. The sea is a canvas painted with ambitions, carried on the rippling waves toward horizons yet explored.

 

In these depths of unbounded intrigue, every sea-bound voyage is an opportunity for discovery and personal growth, with the potential for new experiences and unexpected encounters. The everlasting sense of wonder, adventure and curiosities beckoning brave Hunters, promising the allure of hidden treasures, forgotten ruins, and the timeless mysteries of the deep.

 

It is a realm where dreams take flight upon the wings of the ocean breeze, and where the boundaries between reality and fantasy blur beneath the endless expanse of sky and sea.

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As peaceful as these waters may seem at times, one must always take heed and be mindful of just how fierce the tides may turn and the winds may blow. Hunters ought to be mindful for the mysteries and wonders of this realm are a double-edged sword, bringing both excitement and danger to those who dare to seek them.

 

That they are not the only ones venturing these wide open spaces of aqua.

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Constella

Goddess of the Stars, Guardian of the Galaxy

 

Constella

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Goddess, Mentor, Quest Giver.

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@Maggot Cannibal

Lunari

Goddess of the Moon

 

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Lunari

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Protector, Goddess, Mentor, Interactive NPC.

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@Smol

Theia

The Void Queen

 

 

Theia

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World Boss, Goddess, Mentor, Interactive NPC.

 

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@Prime

Celestial Master

Phoenix Master of Arts

 

 

Celestial Master

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Martial Artist, Mentor, Interactive NPC.

 

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@Mestrechifo Santos

Aurelia

The Immortal Enchantress

 

Aurelia

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Divine Spirit, Mentor, Interactive NPC.

 

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@Smol

Evangeline

Holy Guardian of Innocence

 

Evangeline

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Dragon Priestess, Mentor, Interactive NPC, Quest Giver.

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@Smol

Zephyr

Errant Saint-King

 

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Zephyr

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Dragon Warrior, Mentor, Interactive NPC, Quest Giver.

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@Herm

Velvette

Head News Reporter

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Velvette

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Reporter, Informative NPC.

 

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@Milo Manheim

Rosin Fjord

Traveling Smithy

 

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Rosin Fjord

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Blacksmith, Interactive NPC, Quest Giver.

 

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@Herm

Hux Narrator

The Narrator,

The Representative,

The Entity...

 

 

???

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System Representative: Interactive NPC, Quest Giver, Bounty Maker, Event Narrator, Interrupter.

 

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@Maggot Cannibal

Azure Narrator

The Narrator,

The Representative,

The Entity...

 

 

???

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System Representative: Interactive NPC, Quest Giver, Bounty Maker, Event Narrator, Interrupter.

 

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@Azure Sky

Smol Narrator

The Narrator,

The Representative,

The Entity...

 

 

???

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System Representative: Interactive NPC, Quest Giver, Bounty Maker, Event Narrator, Interrupter.

 

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@Smol

Ren Narrator

The Narrator,

The Representative,

The Entity...

 

 

???

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System Representative: Interactive NPC, Quest Giver, Bounty Maker, Event Narrator, Interrupter.

 

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@Renkuro

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